For this project, we were tasked with designing a room that included a library and a magical cauldron. I chose to draw inspiration from my favorite theme: univers !
All the assets (except for the open book and the inkwell on the table from Fab) were fully modeled in Blender, textured, and packed using Substance 3D Painter and Designer.
This project allowed me to master several technical and creative aspects such as :
- Storytelling to design an immersive atmosphere.
- 3D Modeling to create original assets.
- Texturing and Packing for realistic materials.
- Vertex Painting for detailed and specific effects (On walls here).
- Use of decals to enrich the scene.
- VDB (via Embergen) to generate volumetric effects such as flames (Candles here) and fire (Torches).
- VFX with Niagara for dynamic animations.
- Shaders creation.
3D Modeling: Blender
Texturing: Substance 3D Painter
Packing: Substance 3D Designer
Video editing : After Effects 2025
VFX (candle flames and fire of the torches) : Embergen
Environment/project : Unreal engine 5.2
This project was a unique opportunity to combine artistic and technical skills to create a magical universe and learn new things ! 🌌✨
Music : Fluxxwave (super slowed version)