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Vaulted - Unity project

This project was so fun to do ! We had to create a small puzzle game in groups of three. As the person in charge of programming the entire project - from the menus to th gameplay - I learned so much things about game development and programming through this experience !

Summary :
After a hiking trip goes wrong, Lily wakes up trapped in a strange place. Disoriented but determined to escape, she must examine every detail and solve the puzzles each room presents. As she progresses, she uncovers disturbing clues about the true nature of this place… from which no one is supposed to return.

Group :
- Game design, programming, Sound design, UX design : GivaArt (me)
- Level design, drawings and backgrounds : Nebulyne on ArtStation
- UI + Main menu background : Enilasyn on ArtStation<

Assets :
- Laboratory : Land of pixels - Laboratory pixel art tileset Top down by Marceles (itch.io);
*We changed the colors of some assets*
- Village : Pixel Seasonal Village by Dimexel (itch/io)
- "Lilly" / Character : not made by us, picked on Pinterest

- Puzzles and other assets were entirely made by Nebulyne on ArtStation

Main menu by - Enilasyn on ArtStation

Main menu by - Enilasyn on ArtStation

"Trailer"

Level design by - Nebulyne on ArtStation

Level design by - Nebulyne on ArtStation

Demo : panel puzzle
Inspired by the Fuze box puzzles in "The Devil In Me (The Dark Pictures Anthology)" from Supermassive Games

Demo : code puzzle